Elements
The elements
module provides a comprehensive set of classes that represent various components of a state machine. The classes in this module can be utilized to model the states, transitions, events, and behaviors within a state machine architecture. Below is an overview of the main classes and enumerations within the module, each designed to encapsulate specific aspects of state machine behavior and functionality.
Classes
-
Vertex
: The base class for nodes within the state machine graph, which can have incoming and outgoing transitions. -
Transition
: Represents a state change in the state machine, connecting two vertices and potentially associated with triggering events, guards, and effects. -
TransitionPath
: Describes the sequence of vertices a transition passes through, including the vertices to enter and leave during the transition.
Enumerations
-
ConcurrencyKind
: Defines the types of concurrency mechanisms used, likethreading
,multiprocessing
, orasynchronous
execution. -
TransitionKind
: Categorizes transitions asinternal
,local
,external
, orself
transitions. -
PseudostateKind
: Specifies various types of control nodes within the state machine, such asinitial
,choice
,join
,fork
, and others.
Subclasses
-
FinalState
: Represents an end state for a region within a state machine. -
Pseudostate
: A subclass ofVertex
, representing different kinds of control points within the state machine, such as initial states or junction points. -
State
: A vertex that may contain nested regions, representing a state which can also have entry and exit behaviors. -
Region
: Organizes the structure of states and transitions, representing a distinct context for stateful behaviors. -
Event
: The base class for events which can trigger transitions. -
Constraint
: Represents a condition that guards transitions or influences state behavior. -
StateMachine
: Encapsulates the entire state machine structure and behavior, acting as a container for states, regions, and transitions.
Other Components
-
Behavior
: Encapsulates the action or activity associated with a state or event within the state machine. -
CompletionEvent
: Represents an event that is fired upon the completion of a state's internal activity. -
ChangeEvent
: Triggers a transition based on a conditional expression being satisfied. -
TimeEvent
: Is fired when a specific time-related condition is met, like a timeout or an elapsed time period.
This module is intended to be used in conjunction with other modules and utilities that form a framework for state management and behavior modeling. The components defined here can be extended or used as is to create complex and robust state machines for various application domains.