Elements
The elements module provides a comprehensive set of classes that represent various components of a state machine. The classes in this module can be utilized to model the states, transitions, events, and behaviors within a state machine architecture. Below is an overview of the main classes and enumerations within the module, each designed to encapsulate specific aspects of state machine behavior and functionality.
Classes
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Vertex: The base class for nodes within the state machine graph, which can have incoming and outgoing transitions. -
Transition: Represents a state change in the state machine, connecting two vertices and potentially associated with triggering events, guards, and effects. -
TransitionPath: Describes the sequence of vertices a transition passes through, including the vertices to enter and leave during the transition.
Enumerations
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ConcurrencyKind: Defines the types of concurrency mechanisms used, likethreading,multiprocessing, orasynchronousexecution. -
TransitionKind: Categorizes transitions asinternal,local,external, orselftransitions. -
PseudostateKind: Specifies various types of control nodes within the state machine, such asinitial,choice,join,fork, and others.
Subclasses
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FinalState: Represents an end state for a region within a state machine. -
Pseudostate: A subclass ofVertex, representing different kinds of control points within the state machine, such as initial states or junction points. -
State: A vertex that may contain nested regions, representing a state which can also have entry and exit behaviors. -
Region: Organizes the structure of states and transitions, representing a distinct context for stateful behaviors. -
Event: The base class for events which can trigger transitions. -
Constraint: Represents a condition that guards transitions or influences state behavior. -
StateMachine: Encapsulates the entire state machine structure and behavior, acting as a container for states, regions, and transitions.
Other Components
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Behavior: Encapsulates the action or activity associated with a state or event within the state machine. -
CompletionEvent: Represents an event that is fired upon the completion of a state's internal activity. -
ChangeEvent: Triggers a transition based on a conditional expression being satisfied. -
TimeEvent: Is fired when a specific time-related condition is met, like a timeout or an elapsed time period.
This module is intended to be used in conjunction with other modules and utilities that form a framework for state management and behavior modeling. The components defined here can be extended or used as is to create complex and robust state machines for various application domains.