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Roadmap

Roadmap


Submachine

  • Implement Submachine: Creation of a substate machine within the larger state machine architecture is complete.
  • Define Entry Point: Establish the initialization state where the submachine commences its process.
  • Institute Exit Point: Designate the final state that concludes the submachine's execution and handle any necessary state cleanup.

History Pseudostate

  • Integrate Shallow History: Develop a state memory system that recalls the most recent active substate without retaining nested state histories, enabling reentry at the last active state.
  • Incorporate Deep History: Implement a comprehensive state memory system that retains complete nested state histories for accurate restoration upon reentry.

StateMachine Interpreters

  • Implement Async StateMachine Interpreter: Completed the asynchronous state machine interpreter, facilitating non-blocking state execution.
  • Develop Multi-Processing StateMachine Interpreter: Construct an interpreter that utilizes multiple processes for parallel state processing, enhancing performance for computations.
  • Construct Thread-Based Interpreter: Build an interpreter that manages state operations via threading, optimizing for concurrent I/O-bound tasks.
  • Design SequentialStateMachine Interpreter: Initiate the creation of an interpreter that deals with state transitions in a sequential, ordered manner, designed for straightforward execution flows.

Unit Tests

  • Develop Unit Tests: Write tests for individual state components to evaluate their independent functionalities, ensuring reliability and bug-free operation.

Documentation

  • Compile Documentation: Produce detailed documentation outlining the state machine's configuration, including its states, transitions, and state machine protocols, to support maintenance and usage comprehension.

Interpreter Refactoring

  • Refactor Interpreter Logic: Rework the interpreter component to execute a sequence of abstract instructions, rather than direct manipulation of the state tree, for better modularity and maintainability.

See the open issues for a full list of proposed features (and known issues).